Postmortem: Pie-Parazzi

June 30, 2008

Pie-Parazzi was developed over two weeks in June 2008 by Derby Games Studio for BBC Blast. The game design concept was produced by pupils of Swanwick Hall School during a competition organised by our client. We had previously spent three days implementing two prototypes of the strongest candidates in Game Maker.

The prototype phase gave us a good idea of how the games would work in practice. The runner up (by Chellaston School) was a scrolling platformer called ‘Eco Warrior’, in which two teams of two competed against each other above and below ground to collect tokens and powerups. As such it would have been a much easier game to implement, but it was felt that it lacked depth and had not been pitched particularly well. Therefore Swanwick Hall’s ‘Celebrity Game’ was chosen for full development, despite the prototype itself being less polished than its competitor.

The game was to run on a Windows platform, but it would have to be shown and played on the Derby city centre big screen (rather large but also rather low resolution). It had to support four players so we decided that Xbox360 controllers were the way forward rather than crowding the keyboard.

This post-mortem is from my point of view as Project Manager and Programmer.

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Postmortem: Space Trading Game (C++)

May 23, 2008

This game was produced on a 12 week deadline in a team of four/five programmers (one late addition) in C++ using Emergent’s Gamebryo.

Click for Postmortem…
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Postmortem: Birds (XNA Team Project)

December 18, 2006

Introduction

This game was the result of a first year team game development project. The team consisted of three Games Programming students and one Games Modelling and Animation student. The project was voluntary and not assessed, but there were prizes for winning (a Nintendo DS per team member and priority on trips to the UK XNA launch event and Rare Headquarters). Best entries would also be displayed to industry and placed on the university’s website.

The criteria were:
• May be based on existing game or an original idea.
• Must have a two player co-operative mode.
• All code and artwork must be original.
• Prototype to be developed in Game Maker.
• Full version must be developed in XNA Game Studio Express.
“There are no provided tutorials […] it is a test of what you’re able to find out on your own.”
• Deadline: 4 weeks.

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